Krotox Engine › Docs › Start Here › Next Steps
Learning path: what to read next
A recommended reading order for the Krotox docs, plus shortcuts to the right articles for common goals.
You can read the docs in any order, but this path teaches things in the order you need them.
The recommended path
- What is Krotox? The big picture, in five minutes.
- Install & requirements Get the editor running.
- Your first project Build something that moves.
- Core concepts Entities, components, scenes and assets.
- Editor tour Every panel, and Shortcuts.
- 2D components What each component does.
- Physics Rigidbodies, colliders and joints.
- Script lifecycle Then the rest of the Scripting API.
- Android export Ship to a phone.
By goal
Habits that save time
- Save often, and edit while the game is stopped.
- Watch the Console. Most script problems announce themselves there.
- Use the Profiler to check the draw-call count before you blame the GPU.
- Test on a real phone early. Device emulation is good, but your thumbs are the real test.
- Keep assets inside the editor when you rename or move them.
Stuck? Start with Troubleshooting.